AI Insights · Timothy · April 2022
Top 5 iOS Racing Games in Poland for Q1 2022
Discover the performance trends of the top 5 iOS racing games in Poland during the first quarter of 2022. Data provided by Sensor Tower.
Throughout Q1 2022, the performance of the top 5 racing games on iOS in Poland varied significantly in terms of weekly downloads, revenue, and active users. Here’s a breakdown of how each game performed.
CSR 2 - Realistic Drag Racing from Zynga Inc. saw a mixed trend in weekly revenue, peaking at around $1.5K in early January before dropping to approximately $138 by late February. Weekly downloads fluctuated, starting at 403 and reaching a peak of 828 in early March. Active users showed a general upward trend, growing from 7.6K at the end of December to 7.9K in early March.
Need for Speed No Limits by Electronic Arts had a notable revenue spike, hitting $1.5K at the end of January. Downloads began strong with 798 in late December but dwindled to 373 by the end of March. Active users fluctuated, initially increasing to 5.2K in early January, then declining to around 2.4K in early March, before rebounding to 3.4K by the end of the quarter.
Asphalt Legends Unite from Gameloft had an impressive revenue surge to $1.6K in early February. Downloads peaked at 2.6K in late January, then decreased to 104 in early March, with a slight recovery to 566 by the end of the month. Active users spiked to 4.5K at the end of January but fell to 1.1K by early March, recovering to 1.9K by the end of the quarter.
CarX Drift Racing 2 by CarX Technologies showed steady revenue, peaking at $295 in late January. Downloads were relatively stable, with a peak of 786 in late January and a low of 191 in mid-March. Active users remained consistent, hovering around 3.8K at the start of the quarter and ending at 3.2K by late March.
Real Racing 3 also by Electronic Arts, experienced a revenue peak of $466 in late December, before settling around $162 by the end of March. Downloads saw a significant rise to 830 by the end of March, up from 698 in late December. Active users showed a fluctuating trend, starting at 2.1K in late December, dipping to 1K in early January, and rising again to 2.1K by the end of March.
For more detailed insights and data on mobile app performance, visit Sensor Tower.